Movie Madness!

Movie Madness! Written by Brian Thomas

Screamers

All the Screams are on the ScreenPeter Weller takes arms

Here is a film that boasts most of the concepts contained in modern mega-hit science fiction action thrillers. From Aliens, it borrows the theme of embattled soldiers on another planet. From The Thing, it borrows the theme of humans in a harsh remote environment being infiltrated by masquerading fiends. And from Terminator, it takes the idea of deadly robots taking human form. None of this bothers me all that much - all of these ideas are much older than the examples I've given, and all are given fresh twists. Screamers has a well thought out background, relatable characters, eye-popping special effects, and plenty of blood and thunder derring-do. So why doesn't any of it work?

The hero of this Canadian feature is sci-fi veteran Peter Weller, who learned how to look natural among hardware in The Adventures of Buckaroo Banzai Across the Eighth Dimension (1984), RoboCop (1987), and Leviathan (1989). Weller plays the edgy former miner that now commands Alliance military forces on planet Sirius 6B. As the obligatory sci-fi movie opening crawl tells us, Sirius 6B used to be a veritable paradise, until a new energy-producing element was discovered there. When it became known that the processes necessary in the mining of this new element caused disastrous pollution, the Alliance government ordered operations shut down. Mining company NEB resisted, sparking a planet-wide civil war.

Fighting in this war got extremely ugly, with both sides resorting to nuclear and chemical weapons, effectively destroying the environment they were fighting over. The Alliance introduced the dirtiest weapon of all with the introduction of the Armored Mobile Sword, a kind of fast-moving robotic mole equipped with razor saws and an instinct to seek out and kill anything organic. The soldiers call them "screamers" because of the disarming noise they make as they're about to attack. Weller and his troops are fed up with fighting a war over a ruined planet, and wait anxiously to be ordered home. A glimmer of hope arrives when the NEB sends a message asking to begin peace negotiations.

Soon after, other news arrives in the form of the lone survivor of a crashed troop ship: the war has moved on to another planet, and the Alliance has left their troops on Sirius 6B hanging, with no plans to ever recall them. Weller takes matters into his own hands, embarking on a mission to engage the enemy in peace negotiations on his own. Arriving at NEB headquarters, he finds that things are much worse than he thought - the screamers haven't just been reproducing in their automated subterranean factories, but evolving as well, taking on human form to infiltrate and annihilate whatever group they find. Which is exactly what has happened to the NEB high command.

Weller takes flight with a small group of survivors, in a desperate effort to get back to base to warn his company, and get everyone off the planet before it's too late. His biggest problem is that he doesn't know who to trust - the screamers have evolved far enough that his closest friend could be one of them in disguise.

The problem here is that, while Screamers is packed with seemingly sure-fire elements, there is little new material to liven things up. Director Christian Duguay, who helmed a couple of Scanners sequels, as well as the derivative TV thriller Adrift, does a decent job of coming up with fresh visual interpretations of old situations, but he makes the mistake of cloaking everything in sci-fi noir gloom, dissipating any sense of suspense. In a situation as old as Robert Heinlein's novel The Puppet Masters, we should be consumed with mounting terror and paranoia that any moment a companion could turn into a monster, but since we're not given much hope of success to begin with, there are no surprises to be had. Instead of excitement, we only get depression.

Adding to the depression is the fact that I really wanted to like this movie more. It's technically brilliant, with beautiful photography and f/x (particularly some old fashioned stop-motion animation by the Chiodo brothers). The basic scenario is engaging enough, and the Terminator-inspired screamers are plenty nasty. As it is, Screamers stands quite a bit above all the action/sci-fi fare crowding video store shelves. But theater audiences demand more than recycled ideas with a fresh coat of paint.


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